关于的一些脑洞大开 以前,前夕之前,一直玩酒仙(740+) 由于前夕把以前酒仙的核心全删了。所以暂时搁置玩起了DH(复仇坦)。 今早在处理酒仙的遗产(金钟罩,复仇坚毅,真气各种TMW监控)时,发现如果能像酒仙预测 ...
关于[灵魂裂劈]的一些脑洞大开以前,前夕之前,一直玩酒仙(740+) 由于前夕把以前酒仙的核心全删了。所以暂时搁置玩起了DH(复仇坦)。 今早在处理酒仙的遗产(金钟罩,复仇坚毅,真气各种TMW监控)时,发现如果能像酒仙预测金钟罩的吸收量那样预测DH一刀的恢复量就好了,然后就开始脑洞大开了。TMW在手天下我有!!! 回归主题技能说明:
考虑到痛苦值30-60这个问题不能直接这样监控 所以 [if MP < 30 then Stacks:Hide(0) elseif 60 > MP >= 30 then ((MP * (5.5 * AttackPower / 30) * ((100 + Versatility) / 100)) / 10000):Round(1):Hide(0) 'w' elseif MP >= 60 then ((60 * (5.5 * AttackPower / 30) * ((100 + Versatility) / 100)) / 10000):Round(1):Hide(0) 'w' end] 预测恢复量实际恢复量好吧~我知道我上面的都是废话,你们想要的是这个 灵魂裂劈恢复量TMW字符串 ^1^T^SGUID^STMW:group:1NjhhiU6oBaN ^SPoint^T ^Sy^F-5753042495991993 ^f-47^Spoint ^SLEFT^SrelativePoint ^SLEFT^Sx ^F5765500210511872^f-47 ^t^SScale^F4516889329926144 ^f-51^SColumns ^N2^SIcons ^T^N1^T ^SType^Sbuff ^SGUID^STMW:icon:1NjmkxgccQg9 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Njj50krvlWA ^STexts^T ^N1^S ^N2^S[Stacks] ^t^t^t^SStates^T ^N2^T ^SAlpha^N1 ^t^t^SEnabled^B ^SFakeHidden^B ^SName^S203981 ^t^N2^T ^SType^Sbuff ^SCLEUDur^N0 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Njj50krvlWA ^STexts^T ^N1^S[if~`MP~`<~`30~`then~j j="">~`MP~`>=~`30~`then~J ~`~`~`~`((MP~`*~`(5.5~`*~`AttackPower~`/~`30)~`*~`((100~`+~`Versatility)~`/~`100))~`/~`10000):Round(1):Color(2~`-~`2~`*~`(MP~`-~`30)~`/~`30,~`2~`*~`(MP~`-~`30)~`/~`30,~`0):Hide(0)~`'w'~J elseif~`MP~`>=~`60~`then~J ~`~`~`~`((60~`*~`(5.5~`*~`AttackPower~`/~`30)~`*~`((100~`+~`Versatility)~`/~`100))~`/~`10000):Round(1):Color(2~`-~`2~`*~`(MP~`-~`30)~`/~`30,~`2~`*~`(MP~`-~`30)~`/~`30,~`0):Hide(0)~`'w'~J end] ^N2^S[Stacks(icon="TMW:icon:1NjmkxgccQg9")] ^N3^S ^t^t^t^SCustomTex^S162794 ^SStates^T ^N2^T ^SAlpha^N1 ^t^t^SEnabled^B ^t^t^SAlpha^N0.98 ^t^N81209^S~`~| ^Sgroup^N6 ^^ ^1 ^T^N1^T ^SShadow^N0.2 ^SJustify^SRIGHT ^SSkinAs^SHotKey ^SStringName^S数值 ^SAnchors^T ^N1^T ^Sy^N-5 ^SrelativeTo^SIconModule_IconContainer_MasqueIconContainer ^Spoint^STOPRIGHT ^SrelativePoint^STOPRIGHT ^t^t^SSize^N9 ^t^N2^T ^SDefaultText^S[Stacks:Hide(0)] ^SSkinAs^SCount ^SStringName^S法术名字 ^SAnchors^T ^N1^T ^Sy^N1 ^Spoint^SBOTTOMRIGHT ^SrelativePoint^SBOTTOMRIGHT ^t^t^SSize^N10 ^t^N3^T ^SShadow^N1 ^SAnchors^T ^N1^T ^Sy^N7 ^t^t^SStringName^S时间 ^SSize^N7 ^t^N4^T ^SAnchors^T ^N1^T ^Sy^N-22 ^t^t^SStringName^S其他 ^t^SGUID^STMW:textlayout:1Njj50krvlWA ^Sn^N4 ^SName^S灰谷的阿愁~`NGA分享字符串专用文字样式001 ^t^N81209^S~`~| ^Stextlayout^STMW:textlayout:1Njj50krvlWA ^^ 字符串分两次导入 一次是导入分组 一次是导入文字样式。如下图 小块灵魂残片恢复量预算技能说明:
小块灵魂残片恢复量预算好吧好吧~我知道我上面说的还是废话,你们就是想要这个。 灵魂残片恢复量TMW字符串 ^1^T^SPoint^T ^Sy^F5460380901965824 ^f-50^Spoint ^SLEFT^SrelativePoint ^SLEFT^Sx ^F7681852340961280^f-45 ^t^SGUID^STMW:group:1Njq6SOAJb1s ^SColumns^N2 ^SIcons^T ^N1^T ^SType^Sbuff ^SName^S203981 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Njj50krvlWA ^STexts^T ^N1^S ^N2^S[Stacks] ^t^t^t^SStates^T ^N2^T ^SAlpha^N1 ^t^t^SEnabled^B ^SFakeHidden^B ^SGUID^STMW:icon:1Njqd10mwt=q ^t^N2^T ^SType^Sbuff ^SName^S203981 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Njj50krvlWA ^STexts^T ^N1^S[((2.5~`*~`AttackPower~`*~`Stacks(icon="TMW:icon:1Njqd10mwt=q"))~`*~`((100~`+~`Versatility)~`/~`100)~`/~`10000):Round(1):Color(2~`-~`2~`*~`(MP~`-~`30)~`/~`30,~`2~`*~`(MP~`-~`30)~`/~`30,~`0):Hide(0)]w ^N2^S[Stacks(icon="TMW:icon:1Njqd10mwt=q")] ^t^t^t^SStates^T ^N2^T ^SAlpha^N1 ^t^t^SEnabled^B ^t^t^t^N81209^S~`~| ^Sgroup^N7 ^^ ^1 ^T^N1^T ^SShadow^N0.2 ^SJustify^SRIGHT ^SAnchors^T ^N1^T ^Sy^N-5 ^SrelativeTo^SIconModule_IconContainer_MasqueIconContainer ^Spoint^STOPRIGHT ^SrelativePoint^STOPRIGHT ^t^t^SStringName^S数值 ^SSkinAs^SHotKey ^SSize^N9 ^t^N2^T ^SDefaultText^S[Stacks:Hide(0)] ^SAnchors^T ^N1^T ^Sy^N1 ^Spoint^SBOTTOMRIGHT ^SrelativePoint^SBOTTOMRIGHT ^t^t^SStringName^S法术名字 ^SSkinAs^SCount ^SSize^N10 ^t^N3^T ^SShadow^N1 ^SAnchors^T ^N1^T ^Sy^N7 ^t^t^SStringName^S时间 ^SSize^N7 ^t^N4^T ^SAnchors^T ^N1^T ^Sy^N-22 ^t^t^SStringName^S其他 ^t^SGUID^STMW:textlayout:1Njj50krvlWA ^Sn^N4 ^SName^S灰谷的阿愁~`NGA分享字符串专用文字样式001 ^t^N81209^S~`~| ^Stextlayout^STMW:textlayout:1Njj50krvlWA ^^ 如果没导入过上面的灵魂劈裂字符串那么依然是分两次导入 一次是导入分组 一次是导入文字样式。如果导入过只需要导入分组,因为文本样式已有。 进阶版字符串。将上面两个量合并^1^T^SGUID^STMW:group:1Nkax9kUo8V0 ^SPoint^T ^Sy^N312.5126953125 ^SrelativePoint^SBOTTOMLEFT ^Sx^F5998473195290624 ^f-44^t ^SOnlyInCombat^B ^SColumns^N2 ^SIcons^T ^N1^T ^SType^Sbuff ^SName^S203981 ^SGUID^STMW:icon:1NjmkxgccQg9 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Njj50krvlWA ^STexts^T ^N1^S ^N2^S[Stacks] ^t^t^t^SStates^T ^N2^T ^SAlpha^N1 ^t^t^SFakeHidden^B ^SEnabled^B ^t^N2^T ^SType^Sbuff ^SCLEUDur^N0 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Njj50krvlWA ^STexts^T ^N1^S[if~`MP~`<~`30~`then~j j="">~`MP~`>=~`30~`then~J ~`~`~`~`(((MP~`*~`(5.5~`*~`AttackPower~`/~`30)~`*~`((100~`+~`Versatility)~`/~`100))~`+~`(2.5~`*~`AttackPower~`*~`Stacks(icon="TMW:icon:1NjmkxgccQg9")~`*~`((100~`+~`Versatility)~`/~`100)))~`/~`10000):Round(1):Color(2~`-~`2~`*~`(MP~`-~`30)~`/~`30,~`2~`*~`(MP~`-~`30)~`/~`30,~`0):Hide(0)~`'w'~J elseif~`MP~`>=~`60~`then~J ~`~`~`~`(((60~`*~`(5.5~`*~`AttackPower~`/~`30)~`*~`((100~`+~`Versatility)~`/~`100))~`+~`(2.5~`*~`AttackPower~`*~`Stacks(icon="TMW:icon:1NjmkxgccQg9")~`*~`((100~`+~`Versatility)~`/~`100)))~`/~`10000):Round(1):Color(2~`-~`2~`*~`(MP~`-~`30)~`/~`30,~`2~`*~`(MP~`-~`30)~`/~`30,~`0):Hide(0)~`'w'~J end] ^N2^S[Stacks(icon="TMW:icon:1NjmkxgccQg9")] ^N3^S ^t^t^t^SCustomTex^S162794 ^SStates^T ^N2^T ^SAlpha^N1 ^t^t^SEnabled^B ^t^t^SAlpha^N0.98 ^t^N81209^S~`~| ^Sgroup^N6 ^^ ^1 ^T^N1^T ^SShadow^N0.2 ^SJustify^SRIGHT ^SSkinAs^SHotKey ^SStringName^S数值 ^SAnchors^T ^N1^T ^Sy^N-5 ^SrelativeTo^SIconModule_IconContainer_MasqueIconContainer ^Spoint^STOPRIGHT ^SrelativePoint^STOPRIGHT ^t^t^SSize^N9 ^t^N2^T ^SDefaultText^S[Stacks:Hide(0)] ^SSkinAs^SCount ^SStringName^S法术名字 ^SAnchors^T ^N1^T ^Sy^N1 ^Spoint^SBOTTOMRIGHT ^SrelativePoint^SBOTTOMRIGHT ^t^t^SSize^N10 ^t^N3^T ^SShadow^N1 ^SAnchors^T ^N1^T ^Sy^N7 ^t^t^SStringName^S时间 ^SSize^N7 ^t^N4^T ^SAnchors^T ^N1^T ^Sy^N-22 ^t^t^SStringName^S其他 ^t^SGUID^STMW:textlayout:1Njj50krvlWA ^Sn^N4 ^SName^S灰谷的阿愁~`NGA分享字符串专用文字样式001 ^t^N81209^S~`~| ^Stextlayout^STMW:textlayout:1Njj50krvlWA ^ |